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The Hobbit Board Game



A buildable and fun twist on a memory game for 2 to 4 players. The game is all about finding the missing Dwarves who have gotten lost in Hobbiton, using hints left by Gandalf the Grey and some Hobbits to help you search. The player who finds the most dwarves wins the game.True to the LEGO Games experience, if you are up to the challenge you can transform the board during the game, testing your memory skills to the max. Once the board is built it is easy to store and quick to take out to play again.




the hobbit board game




The Hobbit Adventure Boardgame is a fun, fast-moving fantasy boardgame based on J.R.R. Tolkien's classic bestseller. Desiged for 2-4 players and playable in 1-2 hours, it is an ideal choice for an evening's entertainment. Simple but clever rules make it both easy to learn and full of replay value.


It only takes about 15 minutes to master The Hobbit Adventure Boardgame rulesbook. Then you just unfold the full-color, mounted mapboard, select a plastic Hobbit, deal out the coins and life points, and start your journey across Middle-earth. Along the way, you'll explore sites, battle monsters, discover treasure, acquire artifacts, and challenge your opponents with tricky riddles. Once you're strong enough, you'll journey north to Angmar to battle a foul Dragon, hoping to be the first halfling to secure his great hoard.


So when using Legolas or Tauriel to compare ranks of cards to knock someone out during the game, The One Ring will always be lowest rank card. But at the end of a round, it can jump a player ahead for the win.


Love Letter: The Hobbit The Battle of the Five Armies is a game of risk, deduction, and luck for 24 players based on the original Love Letter game by Seiji Kanai. The deck consists of 17 cards, with the Arkenstone being valued #8, Bilbo Baggins #7, and so on down to The One Ring at #0.In each round, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and play one card, using the power on that card to expose others and (possibly) knock them out of the round. If you're the final player active in the round or the player with the highest card when the deck runs out, then you score a point. In LL: The Hobbit, The One Ring does nothing during play, but it counts as a #7 when the game ends, possibly leading to a tie should someone else hold Bilbo.In addition to the one extra card, LL: The Hobbit differs from the original game in that the Baron (#3) is represented by two separate cards: Tauriel and Legolas. When you use an elf's power to compare cards, Tauriel knocks out the player with the higher valued card while Legolas targets the lower valued card. (This change isn't in the German edition, where Legolas and Tauriel have the same text.)Whoever first wins 4-7 rounds, with the number dependent on the number of players, wins the game!


The Battle of Five Armies is back! The epic game that recreates the fiercestruggle witnessed by Bilbo Baggins at the end of his quest to the LonelyMountain is back in a revised edition. This first printing also includes a bonusscenario for the War of the Ring board game entitledThe Fate of Erebor.


The Battle of Five Armies is a two-player game that allows you to re-createthe epic conclusion of The Hobbit, the world-renownedmasterpiece by J.R.R. Tolkien. The Shadow player commands the armies of Bolg,the King of the Goblins of Mount Gundabad, while the Free Peoples player is incontrol of Men, Dwarves, and Elves, led by Gandalf to fend off thegoblin army.


What if the Battle of Five Armies was lost by the Free Peoples? The Fate ofErebor is a variant of the War of the Ring which you can playto answer this question. The course of history changes drastically and you willplay the game with a different setup. A real challenge and a must-have for allWar of the Ring fans!


On a turn, players first flip up an event card. These cards typically add new quests or upgrade quests already on the board, making them more difficult. Next, a player rolls the four basic dice up to two times, setting aside dice each time in an attempt to complete quests on the board using symbols on the dice (running, diplomacy, and fighting.) Each side of the basic dice show either a single or double of the three symbol types. Dice assigned after the first roll may not be moved after the second roll. Players must complete at least one quest every turn or else one of the upside-down bottom resources is removed from the game. After completing (or failing to complete) any quests, the dice are passed to the next player. Quests further along the board require more and more varied resources and require the use of extra powers to complete.


When the 3rd board is completed, all the character cards (aside from Bilbo) are collected and placed face down in the recruitment area. Players draw one character card from the top of the stack at the start of their turn. In a nice nod to theme, this represents the character arriving via their barrels at different times. The card backs even have a drawing of the dwarves riding down the river in their barrels.


Jewels are obtained in the game by traveling around Middle Earth. The player will have an opportunity to land on spaces that automatically provide a jewel or offer a chance to attempt to steal a jewel from Smaug. Jewels can also be won and lost to other players through a very small number of Adventure cards. Optionally, a player may spend jewels to obtain a gift from Gandolf.


The game also challenges my young children to do simple math, memorize short poems, and do some critical thinking regarding answering riddles. These challenges are few in number in the Adventure deck which allows for even the youngest player to still have a fighting chance to win the game.


Because the game is heavy on the random determination of success or failure, having a great deal of gaming experience is not at all required. This makes the game especially easy to play with young children and individuals who do not have much in the way of board game experience.


While working on the films the Wētā Workshop crew and I all got to know The Hobbit characters and world very well. Though fictional, these characters became very real for us. That familiarity meant they were almost like friends to me - and it was fun to think about and hang out with them. During quiet moments I'd sometimes draw cartoon versions of the characters just for kicks. In the back of my mind there was always the thought that perhaps those drawings might eventually become something more, but it wasn't until years later, once Wētā Workshop started developing board games, that the outlet for this became apparent.


My fellow designer Paul Tobin and I sat with Nicola Booth, who at the time was overseeing table-top game development at Wētā Workshop, and we brainstormed ideas for what a possible game based on The Hobbit might look like. There had already been many games of all sorts based on Middle-earth, but almost everyone focussed on the conflict and big, world-changing aspects of the stories that author JRR Tolkien had created. We wanted to do something different: something smaller and lighter in tone, that would be a short game suitable for families to play together. Very quickly we zoned in on the unexpected party that happens at Bilbo's house at the beginning of the story. The many unique Dwarves and the mischief they get up to seemed like a great fit for the tone of game we wanted to make and was one of the more memorable scenes from the first of The Hobbit films. It also lent itself to being interpreted in a cartoony way, which we thought would help give the game a bright, colourful sensibility, rather than something which was illustrated with moody movie stills.


Bag End and the Shire are super colourful and cheery, so the game demanded to be colourful! Colour is an important visual tool in a board game because it can be used to call out different characters or elements that have specific and unique functions in a game. The Dwarves were described as each having their own distinct hoods of varying hues in the book, and when designing for the films we leaned into this, giving each Dwarf their own colour palette. On screen it was subtle, but we exaggerated the colour differences and intensity so that the characters would pop visually even in miniature on the game board.


Those same needs were equally applicable when it came time to adapt the Dwarves for our game. Because they'd be small on the board, and because caricaturing is a hoot, we emphasized those unique visual elements on each character. Extreme beards or hair became even more extreme, colours were dialled all the way up, and any unique shapes exaggerated.


One thing I really like about the game is that it actually has a moral story. As a parent, I love it when there's a good message for my kids in their entertainment. On face value, it's based on a funny sequence in the movie where the Dwarves tease Bilbo and trash his house, but it's actually something else entirely. Bilbo frets because he thinks they're destroying his stuff, but the Dwarves are actually cleaning up after themselves, albeit in a way that also tickles their mischievous natures. While Bilbo can't see past his worries about his orderly existence being disturbed, in truth the Dwarves are having fun under the watchful eye of Gandalf, who has plotted this whole experience as a learning opportunity for the Hobbit, to shake him out of his homely routine. And underscoring the message of keeping things fun and lighthearted, respecting Bilbo's limits are actually designed into the mechanics of the game: the Dwarves win by keeping Bilbo curious rather than furious.


We at the Zaentz Company have had the honor over the past half century of stewarding the Tolkien rights so that Lord of the Rings and Hobbit fans worldwide could enjoy award winning epic films, challenging video games, first rate theatre and merchandise of every variety. We could not be more thrilled that it is Embracer now taking up the responsibility and we are confident their group will take it to new heights and dimensions while maintaining homage to the spirit of these great literary works, says Marty Glick, COO of The Saul Zaentz Company. 2ff7e9595c


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